#include "CreateWindow.Game.h"

namespace CreateWindow
{
	class CCreateWindow: public BlackDeath::Core::CGame
	{
		private:

		public:
		#pragma region Properties
			bool Get_IsLoaded();
		#pragma endregion

		#pragma region Constructors
		CCreateWindow();
		#pragma endregion

		#pragma region Methods
		void LoadGame();
		#pragma endregion

		protected:
			#pragma region Overriden Methods
			virtual void Initialize();
			virtual void LoadContent();
			virtual void Update(BlackDeath::Core::CGameTime*);
			virtual void Draw(BlackDeath::Core::CGameTime*);
			#pragma endregion

	};
}